I’m trying to set up AI for crowd at the metro station. A few guys should go to the platform -> stop at the waypoint facing the train -> wait -> enter the train after the doors open -> sit and wait inside.
The basic logic is working, however I have trouble with collision and path finding. Currently NPCs seem not to see the train - they just bump at it and push forward to get to the waypoint inside the train.
Any tips how to approach this? The train is not a blueprint, it’s a SkeletalMeshActor. I’ve tried to change nav mesh runtime to dynamic, but it doesn’t seem to work. The crowd do not try to avoid the train at all.