Is it possible to confirm that UV scale is affected by metric vs imperial?
We work with metric in Revit. When bringing in Data via techsmith into unreal, 100% of the time, all the textures tile really badly and often incredibly small.
It’s not fun or ideal hooking up TexCoord nodes to every texture with a scale of .254 (ie the converstion between the two systems).
Is it possible to confirm or get Techsmith data to properly scale textures from Revit? Thanks.
I think internally Revit must use Imperial when interally exporting because it does a terrible job with DWFX and other formats too.
Hi - you can set the “under the hood” units that Revit typically exports for DWG/FBX etc in your export option settings. Datasmith may pick up on some of these settings I’m not sure.
We noticed a problem with materials migrated from earlier releases of Revit into Revit 2020. New materials translated OK, and old materials didn’t. If you make a new material from scratch in Revit and apply it to the same object, do you still have the issue?