Methods to Debug A Collision Freeze

  • UE5
  • Physical Projectile has a box collider around it.
  • If generate Collision Hits is selected the game freezes when a hit occurs.
  • If generate Overlap Hits is selected (not collision) is does not freeze.

How would one go about troubleshooting what is causing this, methods and such? It worked at one point and I’ve really no idea where the turn happened. Could it just be UE5 pre-release issues?