I’m looking for ways to convey story in a video game from a low budget perspective. Any opinion will be accepted.
My game is a FPS in the vain of Bioshock in terms of player abilities with a few extras, like teleportation and some vampire powers.
In that respect, I think written dialog is out since it slows gameplay. I’m thinking of using the Half-Life 2 method which I thought was cool.
I even think of using it during boss monologues, where the player can shoot the baddy to skip the cutscene.
You can just interrupt the speech or get a free hit for extra damage, but it will **** off the baddy to a furious state!!
I can try to find some voice actors, but maybe a “show, don’t tell” method would benefit my game.
I’m open to suggestions and brainstorming.