Methods for Auto-Generating Animated Foliage

Greetings! I’ve been playing with techniques for populating foliage on my landscape using a Landscape Grass Output Node that calls various “landscape grass types”. Everything works great for static meshes, e.g. auto-generating grass on my grass layer, stone on my stone layer, etc…

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The issue is I’m adding foliage to an alien world where the animated movements on the foliage is more pulsing and not anything I can accomplish though a SimpleGrassWind node.

I’ve imported my grass that pulses on loop through a blend-space loop in a Blueprint which works fine…but I’m not sure how to:

A) Auto generate this animated Skeletal Mesh Blueprint on my landscape, and even further on specific Material Function Calls and target layers

B) Just paint this animated mesh using a blueprint brush in general. I created a blueprint brush with the mesh inside but can’t figure out how to use it (UE5)

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Aside from these, what are the best practices for creating animated foliage?