After migrating to 5.3, game working in Editor and in stand alone game mode. During Cook for windows platform, the cook failed for: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:x:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1667] . Is there any method to determine where to look for the asset causing this issue? I saw on other posts textures have caused this as well as structures. My project has many textures and will be difficult to run through each of them. That said I am hoping someone may have “the way” to determine which asset is the cause. Thanks much in advance!
Have you solved this?
Not yet. I have been opening each of my assets one at a time to check. I did come across some BP with depreciated nodes. I have a TON of assets to go through yet. Would be nice if there were instructions to see what “line 1667” is related to, unless knowing that does not provide insight. Dunno. Grinding onward.
I solved it. For me it was something with game instance blueprint and renamed structs/variables. i deleted it then the project opened, i migrated everything to new project and created new game instance blueprint and redid the code from scratch, hope it works out for you
Thanks for the info. I will give that a try and see what happens.