I am wondering if anyone can point me in the right direction of how to do this but I would like to delete a file using c++ ue4. The file will have become obselete and will no longer be used as it is being replaced. I have the filepath for the function to use and the file is in .png format.
I have found IPlatformfile::delete and IFilemanger:: delete but im not sure how to use them (gave it a go but didnt know how to initialise them). My other question would be is deleting the file safe and clean or is there a different method i use. If I have to I can try and overwrite the file but i dont think that is a good idea. Any help is appreciated!
Let me know if you havge any questions or need any more info
Thanks!
Given that MyFile is an FString representing the full path to the file…
//Make sure the path I have is valid both in characters and in that the file path actually exists
if (FPaths::ValidatePath(MyFile) && FPaths::FileExists(MyFile))
{
IFileManager& FileManager = IFileManager::Get();
FileManager.Delete(*MyFile);
}
Thank you it works great but will crash if you have an invalid filename as your comment states.
so a small addition to prevent any crash would be :
//Make sure the path I have is valid both in characters and in that the file path actually exists
if(!MyFile.isEmpty())
{
if (FPaths::ValidatePath(MyFile) && FPaths::FileExists(MyFile))
{
IFileManager& FileManager = IFileManager::Get(); FileManager.Delete(*MyFile);
}
}