Hi, I want to execute the following action:
- under the first-person character, the player presses E, and it interacts with NPC. NPC then says “hello” and smoothly transfers from the idle state to a talking animation.
- the player presses E again, and NPC says “How are you” and transfers to another talking animation.
I’ve tried to use the “play animation” node but the state transformation is not smooth. Just wondering if is there some way to go to generate this interaction. I am a brand-new UE user so anyone can help with detailed guidance? Does this process need to go with the animation state machine?
very appreciate.