Method for rendering lots of stars/points that are infinitely far away.

Thanks though I saw this already, the trouble is that method is a very big workaround for something that could just be some simple UV math in the material editor.

This could possibly work, until you get to large distances. Not a bad idea though. Would have to lock it to the camera position but not rotation, and per-player as well. Instantly the Multiplayer aspect (between 4 > 32 players at once) could make that quite… difficult.