Method for rendering lots of stars/points that are infinitely far away.

While possible, it does break the illusion of the massive distances between objects, especially if you’re moving fast. I’m prototyping what is basically a space-simulator, so doing it that way isn’t really an option.

My initial thoughts are to map the star texture to screen space, but have it related to world space/camera vector somehow, which could also eliminate UV-ing issues on a sphere mesh. But I need some idea of how to go about it. They really need to be infinitely far away. it’s also a huge problem if you want to render clouds on the sphere, because then your clouds are also insanely far away, or it gives the illusion that the stars are at the same level as the clouds.