Method for rendering lots of stars/points that are infinitely far away.

I hope you don’t mind me adding to this thread. I’m trying to do the same thing with a textured star sphere (actually a cube) that I usually use only in 3dsmax. It’s a reproduction of the actual night sky from a star database. In max, I link the stars to the camera and set it to inherit position only. As long as the star mesh doesn’t intersect with other objects in the scene as the camera moves around, I’m fine. The stars maintain their apparent size.

How can I do the same thing in Unreal? I’ve imported the stars but I can’t find a simple way to link them to the camera or feed the camera position to the star mesh.

I’ve just started with Unreal and I’d really appreciate some help.
Thanks.