MetaXR Plugin in Shipping Build

Hi folks,

we stumbled on a weird problem. We’re developing an short application for the Meta Quest Pro with Live Link. The app tests out raytracing features in VR and works quite nice in the Unreal Editor Mode. But as soon as we cook the project (shipping or development build doesn’t matter) the cooked app runs with 0 fps. Even if it is an empty test project that doesn’t use anything from the MetaXR Plugin (newest version) and no HMD is attached it stills has some ridiculus tick times.

Anyone expierenced that as well?