MetaXR plugin doesn’t work when I launch a project on the Meta Quest 3 headset in Unreal Engine 5.3. Any solution?
Gguess this has been answered already, but just in case - there’s a known issue related to the OpenXR plugin, should be fixed once MetaXR supports UE 5.4
https://developer.oculus.com/downloads/package/unreal-engine-5-integration#known-issues
In order to run your project in VR preview mode you need to disable the OpenXR plugin.
Do you have Open XR enabled?, if it’s enabled, turn that plugging off, it should solve the problem.