Hi! I’m having trouble getting my samples to loop perfectly with Metasound: there are gaps between each loop.
I’ve exactly the same Loop Start and loop Duration as audio editors like Ocenaudio:
So, Unreal is NOT a DAW. Of course you know this, but my point is that you need to taper your expectations when it comes to non-programmatic functions.
Unreal CAN model, but if you really want to nail a model, you need to use Blender.
Unreal CAN animate, but if you really want to animate something, you need to use Maya.
Unreal CAN handle audio, but if you want something detailed, you need to use Cubase.
So, as a professional composer and maturing game developer, let me tell you, yes, you MIGHT get it to work in Unreal, but you’re much better off editing the sound elsewhere, lengthening it, and then re-importing it back in Unreal.