[Metasounds] Wave Player doesn't loop the WAV like audio editors, there is an audio gap

Hi! I’m having trouble getting my samples to loop perfectly with Metasound: there are gaps between each loop.
I’ve exactly the same Loop Start and loop Duration as audio editors like Ocenaudio:

I tried at 44.1kHz and 48kHz, and also tried setting the SoundWave codec to PCM, without success.

Any ideas on this?

Hello,

Can you post a video of the issue?

Please keep in mind that if you do not understand what’s going on, it’s unlikely you’ll be able to explain the issue sufficiently on your own.

Hello
Here’s a video of the issue.

1 Like

Okay, MUUCHHH clearer now.

So, Unreal is NOT a DAW. Of course you know this, but my point is that you need to taper your expectations when it comes to non-programmatic functions.

Unreal CAN model, but if you really want to nail a model, you need to use Blender.
Unreal CAN animate, but if you really want to animate something, you need to use Maya.
Unreal CAN handle audio, but if you want something detailed, you need to use Cubase.

So, as a professional composer and maturing game developer, let me tell you, yes, you MIGHT get it to work in Unreal, but you’re much better off editing the sound elsewhere, lengthening it, and then re-importing it back in Unreal.

No one has solved this issue yet?

  1. Convert the On Finished trigger to a variable.
  2. Load Trigger Any(2) and connect the On Play Trigger and the delayed On Finished variable to the In input.
  3. Connect the Trigger Any(2) Out to WavePlay during playback. (Disable the loop Bool.)