I’m in the process of converting a footsteps sound cue class over to metasounds and I cannot figure out how to switch
players/wave asset arrays based on the surface type parameter (input).
Every footstep demo I’ve seen using Metasounds does a single MS Source for each surface type (phys Mat). This doesn’t seem the right way to go.
At a minimum I’d like to group physical materials (surface types) to a MS file. So I do need a way to switch between the waves based on an input parameter.
e.g. Ground (8+), Metals(4+), Woods(4+), Concrete/Pavement(4+), Water…etc
Any help is greatly appreciated.