Metasounds stop playing after a distance from spawn(?)

Okay i cant upload the video but basically i have like 30 light actors set up in my level(static mesh+Spot light+metasound for light buzz) and when i spawn, everything works, sounds play and all but after a distance, sounds glitch out!? and then its gone, no light buzz sound. Why and is this happening and hwo to fix? I have never faced such problem and this is a huge problem because there will be about 100+ more light actors when i finish level.

ue5.5, yes, i tried messing with concurrency, didn’t work.

note: This is the reboot of a project of mine that i lost files to and in that old version even tho i had 100+ light actors, i didn’t have this problem. This is really stressing me out cuz im supposed to release a demo by end of april and i have no clue how to fix or even what’s happening.

Have you removed oneshot interface from your metasound? (This is what tells to UE that are looping sounds and therefore they will be virtualized when listener leaves attenuation radius)

Thanks for sharing this with everyone.