Hi, probably running before I can walk (first day with Unreal) but I am a sound artist and this feature encouraged me to pick up the engine.
the tutorial in question:
when I run the game and fire the projectile I hear the first part of the sound (the fire sizzling) the projectile collides and disappears or times out but no explosion sound!
in isolation the metasound is fine (I evoke the action in the sound editor and the explosion occurs).
I’m not sure on the blueprint.
the tutorial makes it out to be that one only has to craft the additional graph components in the ‘empty space’ of the blue print.
there is no mention of connecting it to existing components such as destroy actor.
screen shot below of my current setup.
thanks!