I’ve been testing and profiling Lyra builds on mobile and I noticed that one of the big CPU hogs seems to be Metasounds. In the standard L_ShooterGym (with optimized meshes for Manny and Quinn and baked light), the main thing that comes out as a huge CPU hog every few frames is MetaSounds.
According to Insights it seems to be rebuilding the MetaSoundsGraph every time there is a new sound and that can take 30+ms giving a total of around 50-100ms every few frames to MetaSounds.
Here are some screenshots from Insights:
So my question is whether I am doing something wrong in building or setting MetaSounds up for mobile, or whether it is not a suitable sound system for most mobile devices? I didn’t find anything in the documentation so I thought I’d ask.
Thanks in advance.