I am working on a University project in which I replace/alter the audio in the Ancient Valley Sample game from the FAB marketplace. However, when I open any Metasound Blueprint from the Content Drawer and attempt to play the sound, it crashes after a few seconds. I am unable to upload the complete crash files, but the header of the crash log is as follows:
Error: appError called: Assertion failed: TryAllocateInternal(InSize, AllocationAlignment, AllocationResourceType, AllocationData) [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp] [Line: 375]
Has anyone had a similar experience and can help me determine why this keeps crashing? I hear playback during gameplay testing no problem, I am just unable to play them via blueprint editor. If I select the play button while the metasound is still unopened in the content drawer, it plays without issue as well.