Hi
If I create a MetaSound with a sine node, and set the frequency for instance to 5000Hz, I don’t get a pure sine wave. See the spectrum recorded via audacity below it has a strong partial close to 1000Hz.
A sine wave at 5000Hz in SuperCollider produces the following spectrum.
What is going on here ?
Thank you
Miguel Negrão
The same type of issue appears to be happening with the square wave
Example, square wave at 5000Hz
UE:
SuperCollider
Can anyone else replicate ?
Figured out the problem: it happens if the sample rate of the sound card is different from the sample rate of project. Seems similar to issue UE-199324.
So, we don’t have control of the sample rate of the user’s computer, isn’t UE audio system supposed to work fine on an project sample rate different from the sound card sample rate ? Is this a bug ?