Hey guys,
I’m working on a Metasound that’s a piece of background musikc.
The music has an intro, then a part that continuously loops. However, when the player goes to a certain part of the game, I have an input in the metasound that stops the main loop, plays a little transitional piece, then moves to a different loop that plays nonstop. The inputs themselves work just fine.
The trick is that I’d like this transition to happen on beat. So I set up a Quartz Clock to handle this.
Now, the only way I can see to do anything quantized is with a Play Quantized node. But when I connect the metasound as the target, it just–as the node states–plays it again from the beginning instead of executing the trigger input I have set up for the transition.
Is there something besides a Play Quantized node that I can use to do something ELSE quantized without playing the sound from the start?
Thanks!