Hi, I’m working on a project with Metasound.
At first I was using Add Audio Component then Set sound > set float Parameter.
So every time my Sound was Played my parameter was used to update the final sound output. it was great but on spawned object after multiple play the sound start to not play at all (and this was not related to my blueprint because other effect was working perfectly).
So I change my approach and now my Audio component is directly add to the spawned object.
My first issue was solved but the float parameter is apply only One time the first time my object spawn and play the sound then every other spawned objects keep the same parameter. I could stop using Metasound, but I curious if there is something I’m not understanding or another solution with it?