Metasound Output Watch events while game paused?

I was experimenting with Metasound Output Watching in a UE 5.4.4 project. I have some music (which has some triggered output events) that keeps running in the background even while the game is paused. I have an actor (tickable while paused) that is watching that output and runs an event on value changed.

I’ve noticed while paused, the Metasound outputs keep firing (like if I print log in the Metasound, I still see it) - however, the watched output linked event stops firing in the actor observing them. In fact once un-paused it triggers all of the events that occurred while paused in a big burst. Is there any way to keep receiving the output events while the game is paused?

Wondering if the burst of events is related to the documentation snippet: If a watched Output is updated multiple times in a frame, the On Output Value Changed delegate will fire once for every update.