Hello Unreal Team,
I have a question/bug.
I made a complex Meta sound for boosting a jets engine. Everything worked for months and recently i noticed it stopped working for seemingly no reason. I have not edited the Meta Sound graph and besides tweaking some variables here and there, there has been no changes for a while. While debugging I used the log and I received a message that was unable to understand how to fix:
LogMetaSound: Error: Cannot create node. MetaSound /Game/Audio/02-MetaSounds/Vehicles/01_VEH_Carrier_Master/MSS_VEH_Boost_Master.MSS_VEH_Boost_Master contains mismatched number of inputs (7 / 9) on node 4CBCC4AA4A9E3445927C0093DA4D964F class None.4CBCC4AA4A9E3445927C0093DA4D964F
LogMetaSound: Error: Metasound ‘/Game/Audio/02-MetaSounds/Vehicles/01_VEH_Carrier_Master/MSS_VEH_Boost_Master.MSS_VEH_Boost_Master’: Failed to create node [NodeID:6DDC52534A5DEF22697BE5B758155D18, NodeName:4CBCC4AA4A9E3445927C0093DA4D964F] from registry [Class: None.4CBCC4AA4A9E3445927C0093DA4D964F v1.0]
LogMetaSound: Warning: Metasound ‘/Game/Audio/02-MetaSounds/Vehicles/01_VEH_Carrier_Master/MSS_VEH_Boost_Master.MSS_VEH_Boost_Master’: Could not find referenced node [Name:4CBCC4AA4A9E3445927C0093DA4D964F, NodeID:90F746364D3C8C24BDD1FBA0CC41C842]
LogMetaSound: Error: Failed to build MetaSound graph in asset ‘/Game/Audio/02-MetaSounds/Vehicles/01_VEH_Carrier_Master/MSS_VEH_Boost_Master.MSS_VEH_Boost_Master’
However i also noticed that when using this print to log function my float inputs no longer triggered the trigger on value change node. Neither did my int parameters. The two i need for thrust power and engine behavior.
I will attach a video describing the issue. I would appreciate some advice as this is not the first time something like this happened. Last time I recreated the metasound from scratch and it worked however this time the metasound is very complex and would prefer to not have to recreate everything in a new metasound.
Thanks in advance,
Craig

