MetaSound Gunshot Cancelling Itself Out

Hey, hey!

I cannot wrap my head around this bug: if I trigger the MS, playing a gunshot, at the same time as the system ends playback (On Finished) then nothing will be played at all. Obviously, the audio engine needs to stop at some point.

Please see the attached images of the Blueprint and MetaSound source.

Thanks

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What about?

It won’t solve it. Should I fire after the delay, the problem still remain.

and…

image

Seems to have worked. Will do some more testing and let you know.

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