A little project made for fun.
It will be like Metahuman creator but for monsters
Looking great @mrdahlgren !!!
Impressive HDRI management. Did you have to create any C++ Class (Skylight or HDRI backdrop) to achieve those results?
Thanks! Its blueprint only using the ProductConfigurator sample. I’m adding the scenes from MetaHuman Lighting Sample as Level Instances. When rotating the backdrop Im actually using the same “Orbit Camera” blueprint supplied with ProductConfigurator, but making the character rotate simultainously to face the camera I didnt find a solution where I could rotate the Level Instance after load. That would have been much cleaner.
Hey! Thank you so much for your clean and clarifying answer!
I will start exploring that template asap . I know now that I should check this “ProductConfigurator” time ago, instead of … well… being lazy?
Really appreciate it
Eager to see the progress of this “Metamonster” project of yours.