Metalness in DBuffer decals

[USER=“69”]Cheshire Dev[/USER] Sounds great! The expansion of DBufferC from 2 to 4 channels is what I did at first, too. If you don’t care about selective blending, it’s a good place to put the metallic & specular information. Seems like we’re finally getting feature parity between GBuffer and DBuffer decals… Well, better late than never, I guess :slight_smile:

I’m curious to see how well I can integrate their changes with mine.