I built unreal startup project on my iOS, but sphere reflections which use metallic property look like having jitter.
I can’t show any videos about this. but I can show captures while rotating.
As below screenshots, reflection quality is not so good and also, it is blinking continuously during camera rotation or moving. I can guess why this is happened, like rendering precision, but I don’t know how to fix it.
My DefaultDviceProfiles.ini setting is …
+CVars=r.RenderTargetSwitchWorkaround=1
+CVars=r.MobileContentScaleFactor=2
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
Thanks