Roughness defines how “rough” the surface is, which translates to how shiny/reflective it ends up being. You can test it out by hooking a vector 1 node into the roughness hook and changing the value between 1 and 0.
Roughness defines how “rough” the surface is, which translates to how shiny/reflective it ends up being. You can test it out by hooking a vector 1 node into the roughness hook and changing the value between 1 and 0.