Metallic Deformation

Hi,

I want to implement Metallic Deformation into UE4 using C++.

I want to allow a model’s vertices to dynamically change from external forces in real-time. I want the deformation to be permanent until another force acts upon the model.
I’ve researched into multiple mesh deformation techniques, but I am unsure on how to input new physics code into UE4.

Any advice on this?