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Metal shader memory usage.

Is there anything that I can do to lower vertex/pixel shader memory usage. It’s way too high and there seems to be nothing that can be done for it.
https://answers.unrealengine.com/questions/528261/metal-pixel-shader-memory-usage-too-high.html

80 mbs does seem unusually high.

I hope there is some simple bug that can be fixed. After resizing textures pixel shader memory usage is 1# offender and we have constant memory problems/crashes.