In Unreal 5, my generated metahuman FaceMesh size is 130MB per face. I only need LOD 4-7. LOD 0-3 are way too heavy for my game.
I know I can use LODSync to filter these from render, but how can I completely strip these unused LODs taking space from my generated game?
I need about 20-40 faces, which would generate gigabytes of unnecessary meshes, which I will never use for LOD 0-3.
Unreal 4 Metahuman seems to have better control, it can generate 1k textures and strip LODs. This does not exist in Unreal 5 Metahumans, why?
By default Lod 0 is 100 percent triangle,you could set it to any percentage. Then newly generated Lods would accordingly change.
Not sure about the actual steps.
I only did one or twice.
I found that once I changed the default triangle percentage,it can’t be changed back again.
I have to reimport it if I want to adjust the triangle again.
Because of I’m unfamiliar with asset adjusting.so I don’t know what’s going on.