MetaHumans: Strip unused LODs

In Unreal 5, my generated metahuman FaceMesh size is 130MB per face. I only need LOD 4-7. LOD 0-3 are way too heavy for my game.
I know I can use LODSync to filter these from render, but how can I completely strip these unused LODs taking space from my generated game?
I need about 20-40 faces, which would generate gigabytes of unnecessary meshes, which I will never use for LOD 0-3.

Unreal 4 Metahuman seems to have better control, it can generate 1k textures and strip LODs. This does not exist in Unreal 5 Metahumans, why?

Did you ever find a solution to this? I too would like to make LOD 3 the highest LOD and completely remove to others to save disk space.

Just to be clear, you don’t ONLY want LOD3, but you also want LOD0, LOD1, and LOD2?

By default Lod 0 is 100 percent triangle,you could set it to any percentage. Then newly generated Lods would accordingly change.
Not sure about the actual steps.
I only did one or twice.

I found that once I changed the default triangle percentage,it can’t be changed back again.
I have to reimport it if I want to adjust the triangle again.
Because of I’m unfamiliar with asset adjusting.so I don’t know what’s going on.