Welcome
To summarize, I’m working on a short film — it took me five days to prepare the MetaHumans, their clothing, and to fix all the bugs. WITHOUT DRAGGING THIS OUT:
1. META HUMAN HAIR TURNS GOLD DUE TO FIRE VFX IN THE BACKGROUND, NOT DUE TO LIGHTING – HOW TO FIX IT?
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This happens when I change Material Scalability to anything higher than Medium.
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It is visible on Streamable.
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Earlier I had a strange bug related to MetaHuman hair, which I fixed by disabling RBF Interpolation in the Groom Assets, but I don’t think that’s related.
2. LOCODROME IS COMPLETELY GRAY, NOT NEAR THE META HUMAN’S HEAD, AND I CAN’T MOVE IT.
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I don’t know why this happened.
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I don’t know why the locodrome is gray and why I can’t interact with it.
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I need it to be positioned at the MetaHuman’s face and to be selectable in the widget viewer instead of being gray.
3. META HUMAN LIVELINK ANIMATION DOES NOT WORK.
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For it to work, I have to add an animation and disable “Disable Post Process Blueprint” on the Face.
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When I do that, the head detaches from the body and there is no way to restore it.
How do I fix this?
I would really appreciate the help — I’m having a lot of problems with Unreal Engine.

