I added a metahuman to a Level. Outside Unreal 5, I created a custom makeup texture. Back to Unreal, I used some nodes to the metahuman default material, to add my custom textures, as layers. It worked.
But, problem is everytime I add a new Metahuman, totaly diferent from that I changed the texture, my custom makeup is automaticaly applies to the new one.
Why this is happening?
1 Like
I figured out why this happen… I can´t change the master material. I have to duplicate it and change this copy…