Metahumans in viewer

Hi, I am using a few Metahumans from Quixel Bridge and they behave very strangely in the viewer. From a distance they are normal but when I zoom closer their clothes warp quite a lot. This happened to me both in Unreal 5.6 and 5.7. I have the most up to date version of both. This also does not happen to Metahumans I generate using the Metahuman creator. It is only the pre-made ones from Quixel Bridge. But I really like the clothes they have and want to keep using them. And I have no idea how to use these clothes in the Metahuman creator as they do not show up as options. Only the white shorts and t-shirt combo. I am including some images for reference.

Hello,

Thank you for sharing the details of the issue.

I have experience working with Unreal Engine, MetaHumans, Quixel Bridge assets, clothing setups, and character-related troubleshooting, and I’d be happy to take a closer look at what’s causing the clothing deformation you’re seeing on the pre-made MetaHumans.

From your description, it sounds like the issue may be related to LOD transitions, clothing simulation settings, or how the Bridge MetaHumans are configured compared to MetaHumans generated directly through MetaHuman Creator. I can investigate the problem and determine the best way to resolve it while preserving the clothing assets you’d like to continue using.

I’m much more active on Discord than here, so if you’d like a faster discussion, feel free to add me at splendid0001. Otherwise, we can continue the conversation here if that’s more convenient for you.

I look forward to hearing from you and seeing the reference images.

Hi, I apologize for the late reply. I tried adding you on discord, not sure if it worked. I am AppleAlice there. But I am also fine to talk here. What information do you need from me to further understand my issue?