Metahuman’s hair is faulty in UE5.5, not the LOD problem. I have set the LOD to 0, and the hair will flash as the camera moves. How to solve it?
- Is there any translucent surface in from of the camera, or something like that?
- Also have you set the near plane to something small? If yes, maybe try to increase the value (e.g CVar: r.SetNearClipPlane 0.1)
/Charles.