MetaHumans (grooms) + Mesh Distance Field enabled = no build

Hey guys, hope everybody doing well and had a great weekend. Actually I spend mine figuring out when I use Metahuman with grooming + Mesh Distance Fields my build crashes. Everything works fine until I build a build and if I switch Mesh Distance Fields of, the build works again. Any idea?

Did you find a solituon? I have the same Problem, but if i disable distance field mesh, the build finished but after i Start the game ist crashed constandly with this Warning:

Assertion failed:!Primitive->SceneProxy
Primitive Haß already been addet to the scene.

I’ve also run into this same issue - even tested with a clean project like you have here.