Hey guys, hope everybody doing well and had a great weekend. Actually I spend mine figuring out when I use Metahuman with grooming + Mesh Distance Fields my build crashes. Everything works fine until I build a build and if I switch Mesh Distance Fields of, the build works again. Any idea?
Did you find a solituon? I have the same Problem, but if i disable distance field mesh, the build finished but after i Start the game ist crashed constandly with this Warning:
Assertion failed:!Primitive->SceneProxy
Primitive Haß already been addet to the scene.
BUMP
I’ve also run into this same issue - even tested with a clean project like you have here.
Same here, build doesn’t work if Mesh Distance Fields are enabled, even if disabled in the Metahuman Groom
It´s also happening in UE5 EA2
I’m probably facing the same issue but not with all air styles: I’ve faced the error, so far, only with SideSwept Fringe.
Based on tests I made happens when using airstyles that don’t have the exclamation mark on MetaHumans Creator.
It seems to work in 4.27. But in 4.27 there’s no DLSS plugin
4.26 still doesn’t work. Using the asian guy hairstyle (no exclamation mark)