Metahumans from previous version to 5.6

Hello, I’m sort of new to the engine and would like to import a metahuman from the ue 5.5 web app to the new integrated interface in 5.6. How would I go about doing this?

Hey there @derrick_og! Welcome to the community! I believe there was some documentation that updated recently for this, let me know how it goes!

Well, following the migration guide did this


No prompt for Migration Action.

Finding the new and old don’t play well together. Personally just opting to recreate with the new tools.

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Oh that looks painful! I’d be inclined to agree with you, if the migration guide isn’t working and producing artifacting like this, it may be better to just to try to manually recreate them. Though I wonder if the MH DNA could be read?

I’m now having that issue right now as well too on one my of metahuman character as I was migrating and import the previous character to the new metahuman creator plugin. And now I don’t know how to fix that either. And recreating manually ain’t really worth of doing all over again. Too much of a struggle and frustration for me

Oh that looks painful! I’d be inclined to agree with you, if the migration guide isn’t working and producing artifacting like this, it may be better to just to try to manually recreate them. Though I wonder if the MH DNA could be read?

At this point I’m keeping 5.5 and 5.6 in their own folders (e.g. MetaHumans and MetaHumans55). So they don’t share or overwrite any assets. Because they don’t match.

The main issue I’m dealing with is clothes.

I’d just switch and focus on 5.6 except they don’t have any clothes. Existing clothes need to be adapted – with careful consideration to collar bone being different for different heads.

Epic has been announcing it as if there are already clothes on Fab, but practically speaking there are not. Most of them are not parametric for 5.6. Probably going to be unhappy customers finding that out. Not to mention the impractical prices.

That’s what I’ve come to so far, at least for what I’m working on.