Metahumans error in packaged project

I refer to metahuman in the project and use it normally in the editor.
However, after packaging, run the program and prompt an error as follows:

Assertion failed: CastResult [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h] [Line: 962]
CastFieldChecked failed with 0x0000018ac86c0280

0x00007ff65ee4c276 CommodeRender.exe!FRigUnit_GetTransform::RigVMExecute() []
0x00007ff667403488 CommodeRender.exe!URigVM::Initialize() []
0x00007ff65ebdb83f CommodeRender.exe!UControlRig::ExecuteUnits() []
0x00007ff65ebd9ef8 CommodeRender.exe!UControlRig::Execute() []
0x00007ff65ebd921b CommodeRender.exe!UControlRig::Execute() []
0x00007ff65ebce3ca CommodeRender.exe!FAnimNode_ControlRigBase::CacheBones_AnyThread() []
0x00007ff65ebce17f CommodeRender.exe!FAnimNode_ControlRig::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []
0x00007ff664d078f6 CommodeRender.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
0x00007ff66592364e CommodeRender.exe!FPoseLinkBase::CacheBones() []

I have exactly the same problem with version 5.1

There is no problem with version 5.03,
But 5.1.1 will report an error.
So, can we only wait for repair?

I have exactly the same problem with version 5.1.1,Why?

me too. have you fixed it?

Me too facing this issue. Did anybody solved it ?

me too. have you fixed it?

me too. have you fixed it?

me too. have you fixed it?

Not resolved.
At present, we can only wait for the repair by Epic.
Just hope version 5.2 can solve the problem.

The same problem has occurred within version 5.2。

我也遇到了这个问题,而且在5.2引擎上同样有问题,官方的5.2示例demo就有这个问题,,有人解决这个问题吗?

I have also encountered this problem, and also on the 5.2 engine, the official 5.2 demo has this problem, anyone solve this problem?

Same here~

I confirmed.

fixed it by changing editor language and editor locale to english

2 Likes

虽然很离谱,但这个方法确实管用