Metahumans, control rig and packaging bug

I have a strange bug with Metahumans and UE5.02. When packaging a project Metahuman’s Control rig doesn’t work then I animate using SetControlFloat etc, in both BP and C++. Obviously, it’s working in “play in editor” and standalone play modes. I also can’t see any error messages or diagnostics to help me debug it. I’ve also checked it with a fresh project (UE5 MH lightning) with only one metahuman and simple BP that changes one of the face CR controls. Does anyone have any ideas or suggestions on what may be wrong?

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Bug is still here. But for now for procedural animation I just swithed to AnimBP, which worked well in packaged game.
Hope this bug will be fixed anyway.