it looks like new bones were added to the updated metahuman? so the old maya files i’ve rigged is now going to break with newer metahumans? or am i wrong?
this popped up when i closed out of that ue project.
update: I just tested it on a new exported MH and it works…so whatever was in that older MH folder i copied over is what fixed it. i still don’t know what tho, which is frustrating.