Metahuman's baking to control rig error.

When I bake animation to control rig, the metahuman become bigger.
Even there are no animation, it became bigger.
Anyone know how to fix it?

You could try re applying the body mesh in the blueprint, I had this issue where the body mesh would change anytime I added something to the sequencer, it wasn’t getting big but changing the mesh on the leges. Open the blueprint and under the body section dont the skeletal mesh, search for in and then drag the same one back in, this fixed it for me but would have to do it quite frequently, you have to actually drag it in also, just reapplying doesn’t work. Let me know if that helps.

I’ve recreated your problem with male tall, also with the female small which shrinks the body. Female Medium is fine, I’m guessing something to do with the skeleton possibly but I don’t know how to fix it.

It happens when you bake the animation sequence and then apply that animation sequence to either another MH or the same MH. Reapplying the body mesh does make it back to the correct size but as soon as you move a frame it either gets big or small again depending what size you’re using.

You might have to stick with the Medium for now.

Does anyone else know what’s causing this?


Oh also tried male medium which has the same problem. Looks like just the female medium is ok so far.

It doesn’t happen on Unreal 4.26.
Maybe it’s bug of Unreal 4.27

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