MetaHumanCharacter -> MetaHumanIdentity

Hello,

Is it possible to create a MetaHumanIdentity instance from a MetaHumanCharacter instance.
When solving a MetaHumanPerformance with depth footage it requires a MetaHumanIdentity instance. In my case a metahuman rig was created using the character editor, is it fair to presume that if a transfer is possible it would be more accurate than using the base mesh and projecting / moving the markers into place, as the character mesh is standardized the marker placements can be determined using a preset of sorts.

Happy to hear your thoughts.
Just having a feeling I’m missing something obvious.

Thanks,

Robert

I might have found a solution

could it be that unreal.ConformType.COPY is whats required.
I havent figured out how to do it through the UI
but it seems to work alright in code. :+1: