MetaHuman

Not sure if it will assist, but it cannot hurt to try! There’s info on how to below the post. Could you take a look into the uplugin file (which is located wherever you placed Unreal’s installations) example: UnrealEngines\UE_5.2\Engine\Plugins\Marketplace\MetaHuman

Do you see this set up exactly like this inside the file?

			"Name": "MetaHumanMeshTracker",
			"Type": "Runtime",
			"LoadingPhase": "PreDefault",
			"PlatformAllowList": [
				"Win64"

If not, we may need you to fully reinstall the plugin and wipe whatever is under this folder if it doesn’t clear it entirely during the uninstallation. If it is there, is the files DLL’s it needs to access in the \MetaHuman\Binaries\Win64 folder.
image


If it doesn’t currently have a C++ sln file, I don’t believe it requires it but it might be a good idea to go ahead and back up your project, then generate Visual Studio project files. The link below shows you how to do that, starting from “Adding code to projects” and go down:

Then, I have another question, do you have Visual studio and the Dotnet redistributable installed?