MetaHuman

Hrm, been unable to replicate the issue on my side at all. We’ll have to infer a couple of things. MetaHumanMeshTracker is a module that I believe is in the metahumans plugin package. There’s a couple of logical tracks I’d look into first. I’m guessing it’s likely referring to the C++ modules UE looks at to functionality at build time, though I’ve never seen them referenced in error before hand. Is your project just blueprints or also C++?