Metahuman wrist twist effect when imported from Blender

Hi, I’m having a very strange problem. I have my skeletal mesh of Metahuman where the wrist rotates perfectly with the arm. When I export it to Blender to keep only the arm mesh and then import it back into UE, the wrist no longer follows the arm when it rotates. Help please.

I just solved it. I made a duplicate of the body mesh in UE, then exported it to Blender, modified it, and then in UE I re-imported the duplicated mesh with the modified mesh from Blender, and I have movement in my hands and arms again.

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