MetaHuman World Normal Rendering Issue in HDR Screenshot

Hi,
when taking an HDR screenshot of a MetaHuman in UE 5.03 the World Normals output shows blue dots on the face of the MetaHuman. This problem only happens with MetaHumans on Windows and does not happen on Mac. Attached is a screenshot from the MetaHumans Sample project with no changes. How can I resolve this issue?