Metahuman with viseme

Currently Metahuman creator lets us modify facial features, but i didn’t find option to generate viseme for metahuman automatically, so we can animate based on sound . Does metahuman / unreal engine support this feature currently ? if yes then it will become lot more easier to work on 3d character lip sync in unreal. Currently , In order to get visemes onto a mesh, I am creating them myself by editing metahuman in unreal but it take lot of time.it will be great if it comes as preset with metahuman when we import it in UE. I wish to use viseme with oculus ovr plugin.
more reference : https://developer.oculus.com/documentation/unity/audio-ovrlipsync-viseme-reference/?locale=en_US

I’m trying to do a similar thing for a project. How are you editing the Metahuman in Unreal to work with OVRLipSync? Or did you find a preset that works? Hope for your help! Thank you.

Bump. Anyone have updates on this?

Definitely need Viseme for Metahuman, otherwise we could possibly export and put it through Mixamo to generate facial animations?

Edit - Nevermind, Adobe removed the facial viseme (blendshapes) from Mixamo.

We need alternatives.