Metahuman unreal 5.6, symmetry breaking

Hi. Using the sculpt tool, at some point the eyes symmetry is going to break. Tried multiple times and it always result to the same issue. Symmetry is always on I never uncheck the button.

I know it’s still in developpement, not everything is perfect but is this a common issue ?
Thanks for your help

Hi! I think this is a common problem that occurs when you stretch the eyelid sliders too far inward or outward. Also, the documentation states that asymmetry is present by default. This means that the sculpting process accentuates this asymmetry, and it’s really annoying and frustrating not being able to reset just the eye sliders to zero.

In my opinion, it would have been better to have a perfectly symmetrical default model and then allow us to adjust the asymmetry as needed.

I really hope this issue will be fixed in future versions.