Metahuman UEFN in standard project?

I’m wondering if it’s legally and technically possible to use MetaHuman characters created in UEFN in a regular Unreal Engine project that isn’t UEFN-related. Has anyone tried this or have any tips or insights on how to do it?

Its the same file, epic just runs it through a script before dropping it into the UEFN editor. The only thing that actually changes is the materials setup. Epic explains this in their YouTube video about metahumans in UEFN.

The decreased file size is there in ue5+ & the blueprint component can be recreated easily by calling the post process anim bp and changing exposed variables on the corrective bone nodes.
This and more can be read in my post covering the topic:

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Thanks! I read your topic and it’s great work, following it and looking forward to more of your research!

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